This research project is addressing the issues that children and young people at the margins of society, such as those on the edge of Barnardo’s services, have things to say but lack the means to be heard. Often media stories reinforce and actively construct negative stories about people who access services, while such characters are often omitted, marginalized or stereotyped in children’s literature. This lack of audience for their own perspectives on aspects of their lives erects barriers to children and young people’s for improving their own lives and those of other children and young people in their community. To address this we will enable stories to collected by and from other disadvantaged children and young people and then they will design their own objects we will enable them to spread their own stories to members of their wider communities.
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Imagination went to play in CeMoRe Away Day
The convergences of Cemore's interest on playful methods with the design ethos of Imagination were too many to let pass an opportunity for meaningful conversation. We went for a ‘play date’ that mix sociology and design research through methods like design fictions, board and body games, and playful experiments
Workshop to Design Storytelling Machines
New ways of telling stories